journal.jennfrank.net

what's old is new again

cute anigif via Elioth Games

Today I installed Minesweeper and Poker Poker Magic on my Playdate. The latter is a Puyo-like falling-brick game, but it uses playing cards instead of color-matching as its primary mechanic (for obvious reasons).

I'm also very slowly downloading the Windows horror game Frontiers of the Mind on the strength of this write-up (via @juv3nal.bsky.social) and will try to install it on the Steam Deck using Lutris (I guess??). In other thrilling news, the new Analogue Pocket firmware came out today. I updated my device and was delighted to be alerted about an Atari Lynx core, finally ported from MiSTer! Hurrah!

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I wrote this, about Cohost and for Cohost, in the aftermath of its cofounders’ amazing co-talk at XOXO 2024. Today I opened Cohost to learn that the platform’s future is in pretty explicit jeopardy. With the understanding that what I wrote there will likely fall into the sea and dissolve, I am reprinting it here.

So here’s something I was talking to the Cohost co-founders about a couple nights ago, because I think it’s kind of interesting: About a year ago I joined Spacehey, a revival of Myspace, because I still had all my old assets from 2007 and was excited to slap up a facsimile of my profile as it had last existed.

One of the first things I did as a Spacehey user was to take part of a day to figure out how to get music to loop and autoplay in the background. It wasn’t too hard to figure out, since pretty much all the info I needed about embedding was already well covered in Google's API documentation.

Satisfied, I posted the code snippet as a “layout” in the community blogs, where other users share their CSS and layout hacks. I wrote a little preface about the cultural importance and legacy of annoying visitors to your profile with background music they can’t turn off, then overexplained what a bunch of the different variables or class tags do.

Then came the replies.

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Pari Dukovic/FX (via)

I started watching the FX series ENGLISH TEACHER with my spouse yesterday. It's really good—at least as good as all the blurbs say—and I found that, speaking as someone who spent a number of formative years growing up in South Texas, the show really resonated with me.

The main character, Evan, played by series creator Brian Jordan Alvarez, lives in Austin while working at a high school in a nearby suburb (presumably Round Rock?). As the series opens, Evan is on teaching probation because of a complaint from a parent, subsequently going viral online and unwillingly becoming a polarizing figure as a result. As Evan, B.J.A. radiates a familiar, recognizable discomfort. His students razz him, which only adds to his discomfort—these young people tend to document everything on their smartphones, adding to Evan's all-consuming anxiety that he is under constant scrutiny, constantly being assessed—and he offers a genuine but maybe pinched smile when one student stays behind after class to reassure him that they're “on his side.”

One of his best work-friend peers, Coach Hillridge, is the kind of bro ally you'd have as a kid in high school: He affectionately nicknames Evan “Froot Loop,” which Evan lets him know is not okay, but later Hillridge jovially admits to threatening and bullying the parent who had complained at the top of the first episode—which is also not okay but, for Evan, is definitely a different kind of not-okay. (After taking Hillridge to task for his behavior, Evan sighs and thanks him.)

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Hi, everyone!!! The Collider article’s title asks “what happened” and then doesn't tell us what happened. But don't worry! I can explain why the hit show EVIL was canceled (and I didn't even have to be a tv insider to figure it out)!

(I felt pretty goofy typing all this out, because it’s all stuff I assume everyone knows. But maybe it’s not that obvious after all, “which would be by design,” my spouse suggested. —j)

THE APP WAS ALWAYS SHITTY

The streaming platform Paramount+ has a great catalogue. They know it, and I know it. The first time I signed up for Paramount+, my intention was to watch every vintage episode of MacGyver.

But from the jump, the standalone streaming app was a miserable experience for me, the end user: unstable, poorly supported, borked. At some point I angrily uninstalled the app and ragequit our subscription. I think I even left a salty review in the App Store and, judging by all the other salty reviews, my opinion was just one of consensus. (This is to say nothing of 'app fatigue'; who wants to install an individual app for every channel?)

REALIZING THEY HAD A HIT, PARAMOUNT DECIDED TO PUT THE SHOW WHERE AS FEW PEOPLE AS POSSIBLE WOULD EVER SEE IT

The first season of EVIL received buzz, acclaim, notoriety. It aired on 'network tv' (i.e. technically free to watch, if you still have an antenna). CBS, the network where EVIL's first season aired, is owned by Paramount. Because EVIL is so adored, Paramount made an abrupt decision to move the show (which AFAIK already had its second season in the can) to Paramount+. There, it would be a 'platform exclusive,' a dangling carrot luring fans into Paramount's walled garden.

And it worked! Sighing, aggravated, feeling spineless, I resubscribed to Paramount+ so I could keep streaming the very enjoyable show.

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screenshot ripped off of Jeff Malone

Instead of working or sleeping, I got sidetracked watching an outstanding video essay on YouTube comparing and contrasting Tim Heidecker's comedy special (which I have never seen) to Rob Schneider's web series (which I have never seen). The video's creator struggled to find an ending, however, and she asked viewers to comment with their own conclusions. OK, the video is over two years old, but it’s never too late to write a good ending! I lost my nerve before actually posting. Still, here's what I typed out:


I’m bad at writing conclusions, but... I really agree with you about Heidecker’s role in Us; I thought he was the ensemble’s mvp. It shouldn’t have been so shocking to me, since all of his comedy is a type of ‘character work’ I guess, and much of his comedy is indeed unnerving or uncanny, a type of horror. I’ve never enjoyed Tim & Eric, but I’ve also never interrogated why—and I’m realizing it’s because I was in extreme physical discomfort and struggled, at the time, to really sit with that discomfort. If I’d reframed the show for myself as ‘horror’ I think I would’ve liked it!

I appreciate a wink and a nod—the Colbert Report always felt ‘safe’ because of Colbert’s knowing, impish grin, a reminder that we’re all in on the same joke—but I always admire when men are willing to dive to dark places, without a trace of irony, to be unlikable and even scary when it’s in service of the writer or director’s commentary about patriarchal norms. Here I’m really thinking of Ike Barinholtz—who, incidentally, has also collaborated with Jordan Peele in playing an explicitly dangerous person (Twilight Zone)—and who has really mined and explored this hostile guy’s psyche elsewhere, sometimes compassionately.

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I spent all morning thinking about Waku Waku 7, a 1996 SNK fighting game that I played only for the first time a couple of days ago. I'd launched the game with genuinely no idea what I was in for and, the whole time I played, I kept shrieking with delight, like a kid. The game parodies well-trodden tropes and is more ✨whimsical✨ than any fighting game I've played (which, speaking as a relative fan of Darkstalkers/Guilty Gear/Blazblue, is saying something).

I'm not a ‘true’ fighting game fan, partly because I don’t really care for the ‘storylines.’ Fighting game storylines tend toward the epic, with long, melodramatic arcs. As I am with TV and especially with anime, I find it too effortful, cognitively and emotionally, to keep track of what is supposed to be happening. And when people do try to explain long episodic arcs to me, all I hear is Succession actor Brian Cox in that Tekken 8 preview video (”The Story So Far”), rattling off names, describing who is in the lead at any given moment, hilariously garbled. One of my Russian literature professors would often repeat to his students “What is ‘epic’? It is LONG, and BORINKg”—he was a famous epic poet himself, which made his refrain much funnier—and this same professor once called me up front, held up my Blue Book, asked me if I wanted a second try and maybe include ANY character names. I grimly shook my head no: although I could describe the plot and motifs of Anna Karenina in excruciating detail, I could only remember ONE character's name (you know which one). With a flourish, he wrote “A-” across my Blue Book and circled the minus, and handed it back to me, still quizzical. I just can't remember names! It isn't my strength! It's fine! I am fine.

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on spatial attention, situational awareness, and the terror of being perceived

official Alan Wake II desktop wallpaper

Yesterday I was still adding to my third Twitter thread of the night—every tweet about Alan Wake II!—when I finally stumbled upon a series of thoughts that isn’t appropriate for an essay, or even for verbally processing out in the anarchic wilderness of a microblogging platform. So I will plant them here, off the main thoroughfare, right in my own little corner of a community garden.
This is my first time using this particular Internet diary, although I set it up a year ago in anticipation of potentially someday wanting to facilitate an Overshare. Editing to add: Okay, now it is too much. I just finished my footnotes, and no, it was not intended as a House of Leaves homage to Alan Wake—it’s just what happened when I decided not to self-edit “as I go.” It also looks like I set out to write about psychedelia, which I very much did not. All mortifying. Peruse at your peril. Back to the original foreword.
Please rest assured, you aren’t in the wrong spot. This is a public diary, not a private one. If you have any thoughts or reactions, feel free to reach out! It won’t be an intrusion. But please know that, given the nature of such a journaling space, this won’t be polished or well organized, and I might mention stuff that feels like “whoa, jeez, lady, who asked?” But it’s Hallowseason, when the veil is very thin and sometimes ghosts do slip through (and since I don’t care about being too put together, I also like to let my metaphors clash).
This post is haunted by: ptsd & fibromyalgia (–), agoraphobia/vestibular dysfunction/spatial attention (–), chronic illness (–), simulated violence (+), religion (~), therapy (+), legal psychedelic usage (++); but is also spoiler-free.

This morning, Ted praised my Alan Wake II skills: “Now you’re just Normal-bad at Alan Wake, like a regular person!” I cheered—“yaaay”—glumly. Then Ted frowned. “There’s still some room for you to improve, though. Your situational awareness is really just…! Okay. It has to do with how you enter a room. Let me teach you how to—”

“STOPP,” I said, laughing. “I am traumatized. I enter rooms like I enter any room I’m scared of! Like a feral cat, trying to sneak all the way across a party to get to the bathroom. Watch, I’ll demonstrate.”

I left the room. Then I slid back into the room, but sideways now. I looked for the nearest corner. It was to my left. Then I slid along the wall until I’d successfully backed into my target corner. “Like I’m picking a seat at a restaurant,” I explained. That was it, the whole process, but Ted’s perfectly blank expression (and sad eyes) were communicating to me that he just wasn’t getting it. Perhaps I needed to slide more slowly?

“Wait, I’m not done,” I said. I searched for the next closest corner, and I slid along the wall to reach it. Then I zipped, fast, to a piece of furniture, and I hugged it with both arms, trying to disappear into it. “See? It’s constantly looking for the next safe haven until, eventually, you’ve zig-zagged all the way across the room. It’s playing tag! Home base. Dredge rewarded this exact style of play, which is probably why I loved it so much. It’s actually how you navigate space for most of Dredge, zipping from harbor to harbor, barely escaping death. Until the endgame, when you’re powerful enough to sail the full ocean at night… mighty enough to finally confront your horrors.” I patted my bicep, trying to illustrate my adequacy.

“I’m the real horror on these seas!” Ted said, in-character as Dredge’s protagonist.

I slapped a tiny invisible man—the protagonist—down with my giant right hand, flat into the palm of my left. “No. You’re not,” I said in my best Strongbad voice, grinding the little man down, one twist per syllable, with the heel of my palm.

That made Ted laugh. “Okay,” he said, suddenly seeming very serious—because I had not managed to trick him into forgetting his current mission—“but it has to do with your situational awareness. I’m going to show you how the Marines navigate spaces, to assess for threat.” (Ugh. Let me interject here that my situational awareness is at the maximum human level; I do, however, struggle with low spatial attention [1].)

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